Spooky Soundboard

So, I got a new assignment today in my Unity class. Specifically, we need to make a scene where at least three proceduraly generated meshes can be placed by the player and then animated similarly by the player.

Sounds boring. Let me guess, you’ve got some crazy idea.

Yes, yes I do. In honor of Halloween, I’m gonna make some singing pumpkins and bats. Or at least, I’ll try to. Rather, the player will be able to spawn them with a button press, then by hitting different buttons, they’ll make the spooky objects move differently and make different sounds.

So your game will be a Halloween orchestra?

Basically. The tricky part will be changing the animations and sounds when clicked and trying to make a sense of harmony with them, rather than the same sound just playing over itself.

Sounds like fun. Enjoy all the Google you’ll have to pour through for all that.

I’m not that great a programmer… I have to use what I can find.

Making Puzzles Out of Rocks

So I’ve started on my Senior Project now. Ours is a 3D puzzle game a la Legend of Zelda, with less of a combat focus.

Oh, that sounds totally original.

We’re trying to make it more unique through our focus on utilizing the environment as a means of both traversing the levels and surviving the creatures of the world.

I guess that doesn’t sound too bad. Could have some interesting puzzle ideas then.

That’s part of the problem I’ve been having honestly. Our world is a desert environment, so most of our levels will either be deserts or caves.

Aye, and you know what kind of diverse tools those environments give for puzzles?

Rocks.
Rocks and dirt and sand. Not really the most exciting options.

It’s also not the best option for varied puzzle uses. Rock and stone really only has 2 good uses: structures to walk/run/jump on, and the ability to crush/press on things. From that, I’ve been tasked with helping to find out what kind of puzzles we can set up.

They also have to be things that can be reset while still seeming natural. Nothing sucks more than when you have to reset a game cause you messed up a puzzle and can’t progress anymore.

To that end, I’ve come up with two ideas so far. One is a sensitive fault line that could shift the terrain violently when affected.

The other is a kind of planetary zit. the ground builds up in a spot, and when poked it erupts and sends rocks flying out.

It’s really hard trying to work with limited materials like this, but I think we’ll get by.

The cavemen were able to do it, so you’ll at least have half a chance.