Spooky Spawner – Final Update

buildPic2v2

Thought I’d give one last update on the unity project I had been working on for that class. As you can see above, it’s quite spooky. The reason all the models are so simple is because everything that is spawned (as in, not the background or tombstones) are procedurally generated. even the animations and particles have code affecting the way they show up.

Spooky Soundboard Update

I handed in my Halloween Unity assignment thing.

I’m sure that went wonderfully.

Well… It wasn’t really a soundboard in the end. I really just barely hit the criteria as I had a program with a small room where you could click to spawn pumpkins, skulls or bats, then press a button and have them animate with sound.

That doesn’t sound too bad really.

Eh, there were some that were much better though. Anyways, this weeks assignment is to expand on that project with particle systems.

… Oh don’t tell me.

I’M GONNA TEAR DOWN THOSE WALLS AND MAKE A HUGE HALLOWEEN-Y SCENE! With bat sims in the distance and fire for the pumpkins and everything.

Can’t wait to see how badly this one crashes.

My Ghost Story

More spooky stuff for Halloween. I actually somewhat believe in ghosts.

Off to a great start there, crazy.

I know it sounds a bit silly, but when I was young, I could have sworn I saw a ghost in our house on several occasions.

Sure you did. And I was there too with the Mad Hatter drinking tea.

My old house was set up so that from my bed in the corner, I could see clear accross the house to the backyard door in the kitchen. There were several occasions where I woke up and could swear I saw a shadowy figure moving from my parents room to the kitchen.

Uh, yeah, they’re called your parents.

That’s what I hoped as well. But one day, the figure came right in front of my door instead. It was a large, shadowy mass with a flat “head” at the top and these glowing, red eyes. I was terrified when I saw it cause it turned to look at me. I ducked under my covers and sat frozen for a while. When I looked back, it was gone.

Sounds like a crazy dream.

Yeah, it could be… But when i told my mom about this a couple years ago, she said she had never heard of it before. However, she had been incredibly frightened once.

What, she saw a shadowy mass move from your room to your bathroom at night?

No, she said she had left me alone in her room and heard me saying something. When she came to check on me, I asked where the lady went, claiming some woman came out of her closet and walked into the main room, towards the kitchen. She was confused and asked me to clarify, and apparently I said “it was the lady without a face.”

…Dangit man, now I’m spooked…

Spooky Soundboard

So, I got a new assignment today in my Unity class. Specifically, we need to make a scene where at least three proceduraly generated meshes can be placed by the player and then animated similarly by the player.

Sounds boring. Let me guess, you’ve got some crazy idea.

Yes, yes I do. In honor of Halloween, I’m gonna make some singing pumpkins and bats. Or at least, I’ll try to. Rather, the player will be able to spawn them with a button press, then by hitting different buttons, they’ll make the spooky objects move differently and make different sounds.

So your game will be a Halloween orchestra?

Basically. The tricky part will be changing the animations and sounds when clicked and trying to make a sense of harmony with them, rather than the same sound just playing over itself.

Sounds like fun. Enjoy all the Google you’ll have to pour through for all that.

I’m not that great a programmer… I have to use what I can find.