So, I got a new assignment today in my Unity class. Specifically, we need to make a scene where at least three proceduraly generated meshes can be placed by the player and then animated similarly by the player.
Sounds boring. Let me guess, you’ve got some crazy idea.
Yes, yes I do. In honor of Halloween, I’m gonna make some singing pumpkins and bats. Or at least, I’ll try to. Rather, the player will be able to spawn them with a button press, then by hitting different buttons, they’ll make the spooky objects move differently and make different sounds.
So your game will be a Halloween orchestra?
Basically. The tricky part will be changing the animations and sounds when clicked and trying to make a sense of harmony with them, rather than the same sound just playing over itself.
Sounds like fun. Enjoy all the Google you’ll have to pour through for all that.
I’m not that great a programmer… I have to use what I can find.